A design thought experiment
What Would Cars Look Like If Our Bodies Were Different?
Imagine our arms grew from our backs, our knees bent the other way, or our hands sat at our feet. What might cars look like if we designed them around different bodies instead of treating one familiar layout as universal?
Watch the video · 4 minutes 27 seconds
Start with the body, then imagine the car.
Captions are available in the video player. Download the WebVTT captions.
The premise
A different body changes the design question.
This is a speculative design thought experiment, not a prediction or a real vehicle proposal. It considers controls, seating, safety and the wider journey, then asks which parts of a car are essential and which are habits built into metal.
Chapters
- 00:00 A car for another kind of body
- 00:22 Arms from the back
- 00:49 Knees bending another way
- 01:15 Hands at the feet
- 01:41 Safety must be redesigned
- 02:11 A cabin that adapts
- 02:37 Design with drivers
- 03:05 The whole journey
- 03:31 No single body is the template
- 03:58 What would we drive?
Read the transcript
Picture a car designer trying to build a vehicle for a person whose arms grow from their back. Where would the steering wheel go? What if your knees bent the other way, or your hands were at the ends of your legs? The first answer is usually: change the person. But that answer tells us something about the car. We designed the machine around one familiar body, then started calling that arrangement normal.
In this imagined world, back-mounted arms might reach a pair of controls behind the shoulders. The driver could sit facing the road, while a broad display shows the view from cameras around the car. Maybe the yoke is not in front at all, but shaped to meet the hands where they naturally rest. The design challenge is no longer, how do we fit this person into a standard cockpit? It is, where should the controls live if the person stays exactly as they are?
Now imagine knees that bend backwards. A conventional dashboard and pedal box might become cramped or uncomfortable. A very low car could slide its seat further out when the door opens, giving the driver room to turn and settle. The floor could be clear. The cabin might feel more like a moving lounge than a cockpit. That change would affect the whole car: its roof, door, floor, visibility, and the way passengers share space.
Or suppose your hands were on your feet. You might steer with paired grips beside a reclined seat, leaving the feet free to brace or move. Someone else could prefer a wide central control, or a voice interface for some tasks. The useful lesson is not that every body needs a wildly different machine. It is that controls, seats, entrances, and sightlines are design choices. We often hide those choices inside the word standard.
A car built for different body layouts would also force designers to think about safety differently. A restraint must hold a person securely without assuming where shoulders, hips, elbows, or knees are. Airbags, crash structures, mirrors, seat belts, and emergency exits would all need testing with the people and postures they are meant to serve. A clever shape is only a beginning. The design has to work in real motion, in a collision, and when somebody needs help getting out.
The most interesting change might be modularity. A cabin could have seats that swivel, controls that slide, doors that open wider, and a dashboard that moves rather than dictates where the driver must sit. A fleet vehicle could learn a person's preferred setup and return to it next time. We already adjust steering columns and seats. Push that idea further and the interior becomes a configurable tool, not a fixed mould for one imagined body.
But who gets to decide what works? A driver can tell you whether a grip is easy to reach, whether the seat supports them, and whether an entrance feels dignified. Those answers may not be obvious from a drawing or a computer model. A thoughtful design process would include people with different bodies early, pay them for their expertise, and test prototypes in ordinary situations: getting in with a bag, sharing the car, parking, and stepping out in the rain.
The street around the car might change too. A door that opens wider needs room beside it. A low floor or sliding seat might make a stop easier, but only if the kerb, path, and building entrance cooperate. If each vehicle is arranged differently, repair shops and shared fleets need simple ways to remember and restore those settings. Design does not end at the dashboard; it reaches into the whole journey and the places that journey connects.
There is a complication: bodies are not just different in limb placement. People vary in height, reach, balance, strength, sensation, and how they want to move. Some people would want automation to take over certain tasks; others would want direct control. No single design solves that. A good vehicle would offer choices, let the driver understand them, and avoid treating one adaptation as a universal answer.
So what would we drive if our arms, legs, and everything else were in different positions? Probably not one bizarre car with every control scattered around. We might drive a family of adaptable cars, each arranged around a person rather than forcing that person into a template. And once we ask that question about imaginary bodies, it becomes a practical one for the bodies already here: which parts of our machines are essential, and which are simply habits built into metal?
Idea and editorial direction: Martin Davies-Roundhill. Script development, synthetic narration (macOS Moira voice), AI-generated illustrative visuals and edit: AI-assisted.
Which part of a car would you redesign first if the body came first?